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Title: Talk of Uncle George to His Nephew about Draw Poker Author: active 19th century Uncle George Release date: April 23, 2017 [eBook #54590] Most recently updated: October 23, 2024 Language: English Credits: Produced by deaurider, David Wilson and the Online Distributed Proofreading Team at http://www.pgdp.net (This file was produced from images generously made available by The Internet Archive) *** START OF THE PROJECT GUTENBERG EBOOK TALK OF UNCLE GEORGE TO HIS NEPHEW ABOUT DRAW POKER *** Uncle George on Draw Poker [Illustration: Uncle George and his nephew at breakfast] NEW YORK: Dick & Fitzgerald, Publishers. [Illustration: Uncle George and his nephew at breakfast. SEE PAGE 7.] TALK OF UNCLE GEORGE TO HIS NEPHEW ABOUT DRAW POKER. CONTAINING VALUABLE SUGGESTIONS IN CONNECTION WITH THIS GREAT AMERICAN GAME. ALSO, INSTRUCTION AND DIRECTIONS TO CLUBS AND SOCIAL CARD PARTIES, WHOSE MEMBERS PLAY ONLY FOR RECREATION AND PASTIME, WITH TIMELY WARNINGS TO YOUNG PLAYERS. _ILLUSTRATED._ NEW YORK: DICK & FITZGERALD, PUBLISHERS. COPYRIGHT, 1883, BY DICK & FITZGERALD. PREFACE. This pamphlet is issued for the purpose of inducing those who engage in this Great American Game of “Draw Poker,” to play only for amusement and pastime; and to expose those in our clubs and social card parties who are tricky, or disposed to cheat. Also to show to the American youth the dangers that beset their path when playing this fascinating game. While we have treatises on this subject, by Blackbridge, “American Hoyle,” “Schenck,” and others,--all of whom teach the game, _with the rules and laws that govern it_,--it has been left for “Uncle George,” in a familiar, conversational manner, to “lay open” and expose this game _as it is_ too often played--with its “lights and shadows,” its bright parts, and “ways that are dark.” UNCLE GEORGE ON DRAW POKER. “Rather late, my boy, when I heard your footsteps upon the stairs last evening,” said Uncle George to his nephew, while sitting at the breakfast-table on the morning of the 22d of February last. “Yes, dear uncle, I acknowledge the corn. ‘I can not tell a lie,’ you know, on this the anniversary of the birth of our Great Uncle George, the Father of his Country, and especially while his portrait on the wall is now looking down upon me. The fact is, I accepted an invitation to dine with a few friends at Delmonico’s last evening, and after dinner a proposition was made to have ‘a little game of draw’ for an hour or two; but the time passed so rapidly, that I confess it was among the ‘wee sma’ hours’ when we broke up. It was much later than I intended to have played, I assure you; but there seemed to be no time when all were ready to quit.” “I know! I know! my boy. It’s the same ‘old story.’ Those who are losers are playing for ‘hunk,’ as they call it, and those who are winners are too gentlemanly to quit and break up the party. It was the same with your Uncle George fifty years ago. I suppose you mean ‘Draw Poker,’ my boy?” “Yes.” “Well, now; you know your Uncle George is an old man, and, as the saying is, ‘has travelled’; and having been a man of the world, has seen much of the world’s _unwritten doings_. Though you consider yourself _smart_--and I admit you are fully up to the average of those of your age,--yet you would be surprised at what I can tell you, of what is going on all about you of which you know nothing. But as you remind me that this is the 22d of February, and a holiday, and as you have no business downtown this morning, if you are willing to listen to your uncle, he will gladly spend an hour in talking to you about this game of ‘Draw Poker,’ this ‘Great American Game,’ so called on account of its origin and its devotees; for at the present time it is indulged in by _all classes in our country_--old and young, male and female, rich and poor, church-goers and professional gamblers; all classes, with ‘_antes_’ varying from a penny to a hundred dollars or more. Now, as a game for _recreation_ and _pastime_, I do not object to it; it is said to possess qualities as an intellectual game, superior even to whist. But when engaged in for the purpose of gambling, I class it with other games in which professional gamblers live and thrive, by cheating and robbing those with whom they play. It has been said there is no such thing as a ‘_Square Gambler_’; and a well-known Wall Street banker has said: ‘Whoever plays poker will cheat.’ I can not agree with the latter, but, with my definition of a gambler, I fully agree with the former. I define a gambler to be ‘one who cheats in games of skill and hazard.’ I know this definition is not in accordance with that given by our lexicographers, but I know it will be accepted by all who play at games for amusement, and object to being called gamblers. “In my talk with you this morning, I shall take it for granted that you are acquainted with the manner of playing the game, as it is played at the present time; for you must know, it’s not the game of poker your Uncle George played, years ago, upon our Western waters. It was then called ‘Bluff,’ and we knew nothing of ‘Straights,’ ‘Straight Flushes,’ ‘Blazes,’ or ‘Jack Pots.’ The game was known simply as ‘Bluff’ or ‘Straight Poker.’ The value of the hands in order was ‘One Pair,’ ‘Two Pair,’ ‘Triplets,’ ‘Flushes,’ ‘Fulls,’ and ‘Four of a kind.’ Your hand was made on the first deal; no discarding and drawing to fill afterwards. I suppose, my boy, you are familiar with the present game, with all its innovations. All this you have learned from your experience at the clubs and social card parties, and from works of instruction. But what I desire to impress upon your mind this morning is: “_First._--The fact that gamblers, according to your Uncle George’s definition, are found in the clubs and private card parties, all over our city and country; respected as gentlemen, with ‘Honorable’ and high-sounding titles attached to their names. And yet these men are cheating you every time you play with them. A case in point: I read in the _Century_ a few days ago, where a game was being played between Col. Randolph Snaughter and Major-General Brown, a brief extract of which I will give you, in order to show you how even a Major-General could stoop to employ the crookedest kind of aid to gain his ends. As far as my memory serves me, it was in this wise: “‘The Major-General was a man of smooth and courtly phrase, Who had most charming manners, and winning little ways. The hands he held were wonderful,--beyond all sane belief,-- As Colonel Randolph Snaughter found, to his exceeding grief: For, though he play’d a dashing game, and did not want for pluck, He stood no ‘kinder sorter’ chance against such awful luck. He lost the money in his purse, he lost his watch and chain; And then the cause of Brown’s good luck to Snaughter was made plain, For while he held _three_ aces, the General he held _four_, And could, had he deemed proper, have held as many more.’” [Illustration: Colonel Snaughter and Major-General Brown playing poker. SEE PAGE 11.] “I want to impress strongly upon you _the fact_ also, that the game of Draw Poker is an _expensive recreation_. It’s only a question of time, and means at your command, as to the amount of money you will lose. The longer you play, and the more means under your control, the more you will be out of pocket in the end. Like the ‘Outside Public,’ in Wall Street, it is only a question of time. At some other time, my boy, I will talk to you about Wall Street, but not now. With many, the loss of money at Draw Poker is the smallest item. There are those who become _infatuated_, and the result is not only loss of money, but loss of time, character, business, position in society, and often ends in dissipation and crime. Let me warn you, therefore, my boy, of the danger of becoming too much attached to this game. When you find you have neglected to perform some duty, or to keep some business engagement, in order to play; when you find yourself playing into late hours, as you confess you did last night, or when you find you are losing more than you can well afford, with your salary, quit it!! quit it!!! I say, don’t wait for all three of these warnings, but quit it on the first show of either; for you are then on dangerous ground. The charm of the gaming snake is beginning to produce its effect, and your only safety is in throwing off the influence of the charmer. Any delay or procrastination _now is almost sure destruction_. There is no game of chance or skill that brings out one’s real nature, one’s ownself, as much as Draw Poker. Where players all stand well in a community, the game is expected to be fair and honorable; hence a good opportunity is offered for those who are _disposed to cheat_, to do so. I would rather play a few games of poker with one whose character and disposition I would like to learn, than to receive a basketful of recommendations. I admit there are games played in which all are gentlemen, and no one under any circumstance could be induced to take any advantage of another. But, my boy, such cases are rare. Want of opportunity, and fear of the eyes of others, are what keep many players honest. Now, with these introductory remarks, I will say, that it is to guard you against the acts of such players that I shall talk to you for a short time, feeling sure that, if you remember well what I say, it will be to your eventual great gain. “I begin by repeating the advice of the father to his son. Said he, ‘My son, if you play cards for gain, you will surely lose in the end; but if you will see that the _cards are cut_ immediately before dealing every time, your money will last you longer.’ This was good advice, and just as good now as when first given. There are card players, or ‘card sharps,’ as they are called, who can shuffle cards so adroitly as to ‘_put up a hand_’ right before your eyes, and you not know it. Even a ‘bungler’ can shuffle so as to give himself a ‘pair,’ or at least to have knowledge of what cards are left on the top or bottom of the pack, which knowledge he can make useful in many ways. For instance, after the deal, he finds in looking at his hand that he has a pair that match the card he knows is on the bottom of the pack. In helping himself, he takes this bottom card; he ‘does his work so fine’ you can not discover the cheat. And if he has a ‘four straight,’ a ‘four flush’ or ‘two pairs,’ and the bottom card will fill his hand, he takes it, as I have said, making his ‘straight,’ or ‘flush,’ or ‘full.’ Many other points under this head could be given you, my boy, why the cards should be cut the last thing before being dealt. Strictly, the _blank card_ of the pack should always be the bottom card of the pack being dealt. “_Second._--Whenever the cards are cut, be sure and have the _two separated parts of the pack put together_ before dealing. An old gentleman once said to a young man, ironically, who was dealing from a part of the pack, ‘Young man, you ought never to play cards until your hands have grown sufficiently large to hold the whole pack at one and the same time.’ The reason is this: The party shuffling has a chance to know what cards are on the top of the pack, and by holding only the cut portion in his hand while dealing, knows into whose hand these cards fall, or if they should fall to himself, he would know how to discard, so as to have his hand helped by drawing. You see this gives the dealer an advantage over the other players. “_Third._--The pack, or any undealt portions of it, should at all times remain in sight of the players, and _upon the table_, and held by the dealer only _while actually engaged in dealing or in helping hands_. This is to prevent the dealer from obtaining knowledge while holding the cards on or below the surface of the table. “_Fourth._--In gathering up the discarded cards for the purpose of shuffling, be sure that the faces of the cards are turned from the shuffler; for otherwise the party shuffling gains an advantage, by knowing the position of some of the higher cards, and besides, it gives him an opportunity of ‘putting up the cards’ while shuffling. In no instance, however, should the discarded cards be gathered up while some are still engaged in playing their hands. “_Fifth._--In helping the players after discarding, always give the number called for, _together_, as they come from the pack, and not _singly_, one by one; for this reason: There are persons who can with their finger-nails, or ring, or by a slight bend, so mark the cards, as to know them whenever these marks are seen; and in dealing they can only see the marks by dealing the cards off one at a time, and not together. And besides, if the dealer deals them off _singly_, and knows the bottom card, he can, as I have said, help himself to that card, which he could not so well do by dealing them off together. Again, some dealers are so expert, that they can deal continually the _second card_ from the top of the pack; they can give you any number called for, _one at a time_, without disturbing the top card, which top card the dealer, of course, wants himself, to help his hand. This could not be done, if the number called for were dealt off together, and not one at a time. This is called, ‘_Dealing Seconds_.’ [Illustration: A broken man holds a gun to his temple. SEE PAGE 15.] “_Sixth._--_Discarded cards should be left upon the table, and never touched until all have been helped; they should be discarded to the person whose duty is to gather them up for shuffling._ By observing this direction, it will be found difficult for a player to discard a different number from the number he draws, without detection. Any dealer who is ‘_Playing in_’ with another, and helping his ‘Pard’ to extra cards, and receiving the same number in discard, can avoid detection by immediately gathering up the discarded ones, and putting them on the bottom of the pack from which he is dealing. I repeat, therefore, that _discarded cards should be left on the table, until all are helped_. “_Seventh._--Always look with suspicion upon one who wears eye-glasses while playing, and who wears them at no other time; or upon the player who habitually calls for more light--who wants the gas turned on, or the window-shades raised, when there is sufficient light already. Our playing cards are large print. A man nearly blind can distinguish the cards, and ordinary eyes can read them distinctly at twilight. In such cases the probabilities are, that the one desiring more light is dealing with _marked cards_; the marks are so fine that strong light and magnifying-glasses are necessary to see the marks. I say, my boy, you must keep a sharp look-out for all such players. “_Eighth._--Look out for that player who is continually fussing with the pack. I think it is called ‘Monkeying with the cards.’ The probabilities are that he is ‘putting them up.’ “_Ninth._--Look out for that player who invariably, when he picks up the pack to deal, looks at the bottom card, or shows it to the player at his left. Also for the one who is always precise in cutting the cards at some particular place in the pack. These are all indications of the party’s trying to take advantage, and must be looked upon with suspicion. The last is called ‘_Cutting to a break_.’ “_Tenth._--Watch very closely an _uneasy_ player, one who is almost constantly on the move; using the cuspidor often, though neither chewing nor smoking; his hands and arms continually on the move, while they ought to be quiet on, or above the table. The probabilities are that such a player is taking cards from the pack, and secreting them in some place on his person--inside of his neck collar, under his handkerchief, in his lap, up his coat-sleeve, or holding them in the bend of his knee, and using them whenever the hand dealt him can be benefited thereby. At other times, two or three cards of like denomination are held in the palm of the hand, to be used with the next hand given, in helping to make a very large hand. This is done by many so cleverly that it is impossible to see the cards so held. This is called ‘_Holding out cards_.’ “_Eleventh._--You have undoubtedly noticed, my boy, hanging in the saloons of our River and Sound steamers, a card on which is printed these words: ‘Beware of well-dressed persons who invite you to play euchre.’ Now these well-dressed persons are known as travelling ‘Card Sharps.’ They are always well dressed when travelling, for their dress is their card of introduction to their fellow-travellers. If you should accept an invitation of one from these, and sit down with two others to a game of ‘Euchre,’ or ‘All Fours,’ it will _always result_ in the cards being ‘put up’ at some stage of the game, so as to have you receive a very large _poker_ hand, and one of the others a _larger_ one. Although professing to be entire strangers to each other, the fact is, they belong to a gang, who travel for the purpose of playing and robbing others, as a business. The whole plan now is to induce you to bet on your hand as a ‘_poker_ hand,’ which, in your verdancy, you would be tempted to do, _but surely to lose if you did_. Parties have often been taken in, in this way, and been known to lose all the money they had with them, together with their watches, and other valuables about their persons. These fellows, and their game, are becoming so well known that they find it difficult to pick up a ‘Greeny,’ or ‘Flat,’ or ‘Sucker,’ as they call their victims. Your Uncle George was attacked by one of these gangs once, while on the cars, coming from Albany to this city. Knowing their game, he allowed them to go on, until he got the _large poker hand_, and their offering to bet on theirs being a better one. Thinking it had gone far enough, he looked at them all squarely for a moment, and then said: ‘You think you have got the best _poker hand_, do you? Well, now; I give you just one minute to “_git_,” all of you’; and they did ‘git,’ too. While leaving, one grumbled out to another, in an angry tone, ‘You must be a d----d fool to take that man for a “Flat.”’ They all left the train at the next station. I would have informed the conductor, but it is said that some conductors are afraid of these fellows, or, worse yet, are ‘in with them,’ so I said nothing.” “Well! well! uncle, I should think you _had_ travelled. And now, as I have been a good deal puzzled over an incident that occurred only last week, the thought strikes me that you can explain it; so, if you will allow me, I will relate it. “A friend of mine said to me one day: ‘Charlie, I have an intimate acquaintance in Pine Street, who has a small back office, and does a commission business on foreign account. Though his commissions are heavy, yet he has much spare time, and is very fond of playing poker, although he knows nothing of the game.’ Said he, ‘This person thinks no more of losing a thousand dollars than a dollar; and I have a plan by which I know we can beat him sure, without taking any risk.’ I’ll give you his plan, uncle, in his own words. Said he to me, ‘I will stand _behind_, and so as to see my friend’s hand, and will telegraph you with my fingers, whether he has one or two pair, triplets or better; and with this knowledge of course you can beat him, _sure_.’ His proposition and plan seemed somewhat mixed to me, and besides, I didn’t like it; so I excused myself, saying I had but little time for playing the game, and when I did play it was only for recreation, with a made-up party of friends, or at the club. But I have thought of the proposition of my friend many times since, and have wondered what it meant.” [Illustration: Man shuffling cards. SEE PAGE 19.] “Well! my boy, I am delighted to know that you had moral courage enough to refuse. It was a gilt-edged temptation, and the thousands who have taken in the bait will die with the secret of their losses, and the way it was done, remaining in their own breasts untold. A friend, was he? May God deliver you, my boy, from all such friends! This is an old trick. This friend is your worst enemy. He is ‘in with’ this ‘Pine Street commission merchant,’ as he calls him, and the plan is to _rob you_. This is the way they do it. Back of where you sit at the table, and so as to enable a confederate to look through from an adjoining room and see your hand of cards, is a small aperture in the wall or ceiling, and by this means your hand is seen and telegraphed, under the table, to your opponent, _so perfectly_, that this ‘merchant on foreign account’ knows the exact value of your hand, from one pair, up, and _down_, to any _card high_. “Now, this advantage will invariably beat you; for your friend, as you call him, telegraphs you as to _one_, or _two pair_, _triplets_, etc., held by your adversary; while his confederate in the adjoining room telegraphs him the exact _size_ of your hand; even, as I have said, to the highest card, when you held no pair. This robbery is carried on quite largely in this and other cities; and large amounts lost, without the fact ever being told of; for the reason that the one who has been taken in, and lost, must, if he attempts to expose, acknowledge that he himself yielded to the temptation to do wrong. Your friend’s friendship is like that of the spider to the fly. The Pine Street office is the parlor, and your money is the fly, which walks in, but goes out as yours, no more. I am very glad you have mentioned this incident, and I know you will not forget my explanation of it. “_Twelfth._--I will now speak of the ‘Jack Pot.’ This is an innovation of a late date, and is very much against the interests of a poor player, or one who, for the time being, is in bad luck; for it compels all alike to put into the pot the amount of the ‘_ante_.’ Yet in a square game it has its advantages; for if your bad luck should turn to good, two or three hands would bring back all of your losing, and make you ‘hunk.’ While playing ‘Jack Pots,’ you must watch: _First_, those who are behind-time, and have to be reminded that they have not ‘_put up_’; and, _Second_, those who throw their chips into the pot _indiscriminately_, or who occasionally make the wrong change, or who are habitually changing the chips in the pot with their own--large ones for smaller, or _vice versa_--or who are accustomed to say: ‘Well, I am in. I owe so much to the pot.’ These are all wrong, and done in many cases,--not in all, I am glad to say,--for the purpose of _saving or making wrongfully_, and deserve to be called ‘petty thefts.’ The only right way, my boy, is for all who have an interest in the pot, to promptly ‘put up’ the full amount required in the centre of the table, in front of themselves, and separate from the pot; and under no circumstances allow the chips in the pot to be handled. The dealer should never commence to deal the cards until the bets made are all in for the _full amount_ and _no more_,--having nothing due _from_, or _to_, the pot. This regularity will save misunderstandings, disputes, and oftentimes animosities between the players. “A quarter of a century or more ago, your Uncle George cut a slip from _The Spirit of the Times_, headed ‘Hints to Poker Players,’ an extract from which I will read, as it bears so strongly upon what I have said to you: “‘... Never “pip” up in the pool when you can avoid it--it is a useless drain upon one’s money, and can always be avoided, thus: When all are in but yourself, place your fore-finger firmly upon a chip of the pool and exclaim, “Somebody ain’t up!” “Pip up!” etc. This will of course compel any one who may be undecided whether he “pipped up” to do so again; in case he swears to it, or has proof, that he has put up, then give in like a “lamb,” and put up a chip--like a martyr. “‘If you can manage to conceal four aces of another pack in one of your boots or about your person, and dexterously draw your hands thence of course, do it; if caught, make it appear a joke. “‘If you have a bad hand quickly mingle it with the pack, swear you had six cards and draw your “ante,” or rather some one’s else, as you did not put up. In this way you win one. “‘If you have a good hand get mad, slam down your cards, swear luck is against you, but you’ll “go in a V, if you lose it,” just by way of a “flyer.” Your opponent takes the bait, and, thinking you are bluffing, goes a V better. Now you’ve _got_ him, go the V and an X better; if he has a tolerable good hand he’ll see you and “call.” Say at first, “a small pair.” If they are good take the pool without discovering what else you may have; but if he has more than you first, show your triplets or two pair, as the case may be, and let all see it, that they may know that you did not cheat them, at least. “‘If you “go in one” and are called, say in a very desponding tone while shuffling your cards, with the pack, “Only a pair of aces,” as if you had not the remotest idea of their being good,--but it’s a pretty safe hand, and if your opponent says they are good, take the pool; if not, then examine his hand to see if he outholds you. “‘Having had a pretty good run of luck and finding it changing, draw your watch, swear that you have an engagement at such a time, which of course is now past; you are sorry, but will have revenge another time, change in your “chips,” pocket the “ready money,” and go on a “bender.”’ “This bit of sarcasm well delineates the methods of some players at this day. [Illustration: Four men playing poker. SEE PAGE 33.] “_Thirteenth._--Whenever you find yourself between two parties who ‘raise’ each other while you ‘_call along_,’ until this ‘see-sawing’ process finally drives you out, and the other two come to ‘a call,’ be sure and have the _defeated hand exhibited on the table_. The probabilities are they are ‘playing in together,’ and that there is but one _good_ hand, if even that. “_Fourteenth._--A good poker player never indulges in strong drink, and especially to excess; neither does he talk much, or pay attention to the conversation of others while playing. A deaf player has the advantage of others, for he watches and sees all that is going on, and is not distracted by talkative players, or those who talk _for a purpose_, which many sharp players do. Your Uncle George decides that too much loquacity is indicative of ignorance of the game, inebriety, or sharpness. “Let me here speak of what I would call _petty wrongs_ that annoy good players. Such as habitually discarding to the wrong place, throwing up hands out of time, looking over a neighbor’s hand, or asking such questions as: Well, what’s the ante? Who’s in? Any one straddled? What does it take now? How many cards did you draw? etc., etc., etc. “These are annoyances that no gentleman should inflict upon his friends. “_Fifteenth._--Whenever a new pack of cards is introduced for use, and the first deal shows an unusual number of good hands, or even at any time during the game, whenever an _unusual number_ of good hands are out at the same time, or _two unusually large hands_ are out against each other, it is well not to bet all one has on his hand, though he holds four aces; for the cards may have been ‘put up,’ and he to his sorrow, but too late, might find a straight flush against him. This is called ‘_Ringing in a Cold Deck_.’ “I have in my pocket a slip taken from one of our daily papers giving a description of a game where a ‘cold deck’ was ‘rung in’ for the purpose of robbing one of the party; but, as it resulted, without success, for the gentleman upon whom the attempt was made evidently was an experienced player. I’ll read it to you: “‘Mr. Guggenheimer, Mr. Rosenbaum, Mr. Levi, Mr. Cohen, and Mr. Einstein were engaged in a little after-dinner game of “draw,” at the residence of the former gentleman. The host had occasion to leave the room for a short time, and when he returned the cards had been dealt for a new hand, and he was included, his approaching footsteps being heard. Mr. Guggenheimer raised the five cards allotted to him, and could scarcely believe his eyes when four kings were revealed. He inspected them carefully, but the entire quartette of monarchs were there. “‘“Who doled these cards?” inquired Mr. Guggenheimer. “Jakey Einstein,” replied Mr. Rosenbaum. “‘Once more Mr. Guggenheimer gazed at the tempting array, and not one of the kings had got away. It was his turn to bet; he took a last, long, lingering look--heaved a deep sigh, and gently murmured, “I pass.”’ “_Sixteenth._--Finally, my boy, your Uncle George must say that you stand a very poor chance of holding your own, and no chance of winning, if, in your party, there should be two or three playing, who are ‘in together’; for you play one hand against the best one of two or three others, as the case may be. There are many and ingenious ways in such cases of giving each other information as to the value of each other’s hands. From toe and knee knocking, position of the fingers in holding the cards, position of the cards when laid upon the table, the use of a letter, syllable, word, or sentence; the question you ask, and manner of asking; the position of your segar or toothpick in your mouth, etc., etc., etc. These parties have a sort of a _telephono-graphosto_ kind of information, which, many times, it is impossible to detect. “I will now try to picture to you a successful, and yet _strictly honest, and liberal poker player_; one with whom many would rather play and _lose_, than to play with others and _win_. You have undoubtedly often heard this remark in your club: ‘Well, there is no use in playing with “Smithy,” for he always wins. I know he is a square, nice man, a liberal player, and one of the best fellows, socially, in the club; but we can’t beat him, and yet we have to play with him.’ Now, my boy; I will explain why this is so; and I may say, the language of the Old Roman will apply here very well: “The fault, dear Brutus, is not in our stars, But in ourselves, that we are underlings.’ “The fault is not in ‘Smithy,’ as you call him, but in you yourselves, in not giving that attention to the game that your friend ‘Smithy’ does. A good, honest, and successful poker player is one who not only follows the rules of the game--with such variation as circumstances seem to require--but always has his eyes open, his head clear, and knows all that is going on in the party with whom he is playing. He sees and _remembers_ their bets before they discard; he never forgets the number of cards discarded, and he soon learns their general style of playing; the probabilities of their bluffing, etc., etc. This gives him an advantage over all others who are not so observing, and causes him many times to ‘throw up’ a _very large hand_, instead of ‘calling.’ He who says, ‘I know I am beaten, but I will call on principle,’ as a rule will be the loser. Therefore, by closely watching the game, and remembering what takes place, you will acquire that knowledge necessary for success. Remember, my boy, in giving this picture of a good poker player, your uncle does not advise you to continue to play the game. He only wishes to give you such instruction, should you play, as will enable you not only to protect yourself, but make you a stronger player--remembering the old adage, that ‘Whatever is worth doing at all, is worth doing well.’ [Illustration: One player cheating by concealing extra cards. SEE PAGE 35.] “A very common error of an inexperienced player, is to ‘start off’ in the game very rashly, ‘going in’ on ‘ace high,’ or even drawing five cards; and also of _crowding his bad luck_ during the game, and especially just before the time for closing, in trying to ‘get hunk.’ This is all wrong, and will surely bring losses and defeat. Play every hand, whether first or last, as though it was your only hand, and with all the care and coolness that I have mentioned of a good player--or of your friend Smithy.” “Thanks, dear uncle! I have been delighted while listening to you. Of course I was aware of some of the points you have given me; still, the most are entirely new, instructive, and amusing, and explain many things that until now have been dark to me. They also prove to me that there has been cheating in games in which I have played, and explain how some wonderfully large hands have been made--some of which I did not feel satisfied with at the time. Now, while your conversation is fresh in my mind, if you will excuse me I will go to my room and write out a set of rules for directing and governing the playing in our club, which I know all the members will be pleased with.” “Well, I think no objection will be raised, unless by those of the class I have named; who, as I have said, are found in nearly every club. “Now having given you so much advice about looking out for the wrongs and irregularities of other players, I can not have you leave without impressing something very important upon your mind, namely: ‘_Above all, watch yourself_.’ It is an old saying that ‘one’s greatest enemy is one’s own self.’ Under no circumstances, therefore, remain in the game after midnight. All players have a right, in accordance with the rules of gaming, to leave off playing at midnight; and no gentleman can object to it. Whether you are ahead, therefore, or behind, QUIT WHEN THE CLOCK STRIKES TWELVE. By so doing, your head will be clear and all right for business on the morrow--remembering that there is another evening coming, for its share of recreation and rational amusement. “_Finally._--I would advise you to quit the game entirely. From what I have said, you must see clearly that it has a great many more drawbacks than advantages. It has cost your Uncle George much money and time,--more than he ought to have given it,--especially during his younger years in the West and South. Nearly every day’s paper has reports of ruined characters, caused by enjoying ‘a little quiet game,’ or ‘a little game of draw.’ It is impossible to keep those who have a _predisposition to cheat_ out of the games, even of the most fashionable and respectable class of players. Therefore, I say, it would be better for you to quit it entirely. “As I began by saying you must be sure and _have the cards cut before the deal_, so I close by saying you must be sure and see that _the dealer gives no one more than his complement of cards_. Some dealers are too much in the habit of giving themselves six or more cards; this alone, where all else is square, is a big per cent. ‘in favor of the dealer.’ “If what your Uncle George has said to you will be the means of saving you from becoming the victim of those who ‘cheat at cards,’ or save you from the sufferings and torments of those others I have mentioned, growing out of an undue attachment to the game of ‘Draw Poker,’ or induce you to give it up entirely, he will feel satisfied and happy.” [Decoration: ten, jack, queen, king and ace of spades] Popular Books sent Free of Postage at the Prices annexed. =Talk of Uncle George to his Nephew About Draw Poker.= Containing valuable suggestions in connection with this Great American Game; also instructions and directions to Clubs and Social Card Parties, whose members play only for recreation and pastime, with timely warnings to young players. Illustrated. In which Uncle George narrates to his nephew the experience he has gathered in the course of his travels West and East; showing him, in a chatty and familiar style, the devices, tricks, appliances, and advantages by which gentlemanly gamblers fleece the unsophisticated and unwary in the popular game of Draw Poker, and offering him plain and fatherly advice as to the best means for frustrating their efforts and avoiding their traps. Every one who takes a hand at “Draw” will be a gainer by perusing what Uncle George says about it, and become a wiser as well as a richer man. Small quarto. Paper. Price 25 cts. =Dick’s Games of Patience;= _or, Solitaire with Cards_. Containing Forty-three Games. Illustrated with Thirty-three explanatory full-page Tableaux. This treatise on Solitaire, a pastime which is steadily gaining in popularity, embraces a number of new and original Games, and all the Games of Patience at present in favor with the most experienced players. Each game is carefully and lucidly described, with the distinctive rules to be observed and hints as to the best means of success in play. The Tableaux furnish efficient aid in rendering the disposition of the cards necessary to each game plain and easily comprehensible. The difficulty usually attending descriptions of intricate games is reduced, as far as possible, by precision in method and terseness of expression in the text, and the illustrations serve to dispel any possible ambiguity that might be unavoidable without their aid. The work is attractive in style and elegant in execution, and will prove an interesting companion for many a solitary hour. Quarto. Illustrated. Paper cover 75 cts. Cloth $1 00. =The Amateur Printer;= _or, Type-Setting at Home_. 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Price 25 cts. ☞Any of the above books mailed, post-paid, on receipt of price. _Send cash orders to_ =DICK & FITZGERALD, Publishers,= No. 18 Ann Street, New York. =The American Hoyle; or, Gentleman’s= Hand-Book of Games. Containing all the Games played in the United States, with Rules, Descriptions and Technicalities. Adapted to the American Methods of Playing. By TRUMPS. Thirteenth Edition: Illustrated with Numerous Diagrams and Engravings. This work is designed and acknowledged as an _Authority on all Games as played in America_; being a guide to the correct methods of playing, and an arbiter on _all disputed points_. In each of the previous editions the work was subjected to careful revision and correction; but this, the Thirteenth Edition, is entirely new, and rewritten from the latest reliable sources. It includes an Exhaustive Treatise on Whist, with all the latest essays on the Modern Game, by CLAY, POLE, DRAYSON, &c., &c. Also, a lucid description of all the Games now in vogue in America, with the Laws that govern them, revised and corrected to conform to present usages; and embraces an elaborate and practical analysis of the DOCTRINE OF CHANCES. 12mo, cloth, 536 pages =$2.00= =Blackbridge’s Complete Poker Player.= A practical Guide-Book to the American National Game; containing mathematical and experimental analyses of the probabilities at Draw Poker. By JOHN BLACKBRIDGE, Actuary and Counsellor-at-Law. This, as its title implies, is an exhaustive treatise on the game of Draw Poker, giving minute and detailed information on the various chances, expectations, possibilities and probabilities that can occur in all stages of the game; with directions and advice for successful play, deduced from actual practice and experience, and founded on precise mathematical data. New Edition, thoroughly revised. Small quarto, 142 pages, paper cover =50 cts.= Cloth =$1.00= =Spayth’s American Draught Player; or,= The Theory and Practice of the Scientific Game of Checkers. Simplified and Illustrated with Practical Diagrams. Containing upwards of 1700 Games and Positions. By Henry Spayth. Sixth edition, with over 200 Corrections and Improvements. 12mo., cloth =$3.00.= =Marache’s Manual of Chess.= Containing Preliminary Games for Beginners, fifty Openings of Games, giving all the latest discoveries of modern masters, with best Games and Copious Notes, Endings of Games, Numerous Problems, Diagrams, etc. By N. Marache. 16mo, cloth, gilt side =75 cts.= Bound in boards, cloth back =50 cts.= =Walker’s Cribbage Made Easy.= Being a new and complete Treatise on the Game in all varieties. By George Walker, Esq. 16mo, 142 pages, bound in boards, with cloth back =50 cts.= Cloth, gilt side =75 cts.= DICK & FITZGERALD, Publishers, P. O. 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